To the southwest is another control switch that opens the nearby gate to a lift down to Nchardak Great Chamber. To the southeast opposite the entrance is a button on a pedestal, which will initially do nothing when used. Four lenses are set into the floor around the case. During the quest, Neloth will explain that the only way to free the book is to restore the steam supply to the room. During the quest The Path of Knowledge, this room will contain the Black Book: Epistolary Acumen within a unique circular protective case in the center of the floor the book will initially be inaccessible. It is not possible to obtain the control cube yourself you must allow Neloth to open the gate. Neloth, who joins you during the quest The Path of Knowledge, will open the gate using a control cube he found the last time he visited Nchardak. A control switch to the left of the gate will accept a control cube, opening the gate and allowing access to the entrance door beyond. When you first arrive, a closed gate will block access to the entrance. The other side of this entrance plaza can also be reached by a walkway starting at the southeast corner of the reavers' plaza. From the north side of this tower, a walkway dips close to the water's surface, then rises again to reach a broad semi-circular plaza in front of the entrance to Nchardak Reading Room. The walkway continues east through these two towers to a third tower, which contains three pressure plates that activate a fixed Dwarven bow. On the sea floor between these two towers on the north side is an expert-locked Dwarven chest and a battleaxe. On the north side of the plaza, a ramp ascends to the first of two towers which lean towards each other and touch at the top. At the northeast corner of the plaza, a curved walkway leads down into the water. The walkway continues to descend to the southwest into the water near a second, inaccessible tower. On the south side of the plaza, a curved walkway leads to a tower containing a novice-locked Dwarven chest among the rubble. The camp area includes two tanning racks, a malfunctioning cooking pot that does not offer the cooking option, three small tents containing bed rolls, a few sacks, a table holding a helmet and a pair of gauntlets, and a knapsack. To the southwest, a curved ramp ascends to an elevated plaza where several reavers have set up camp they will attack you upon your first visit. To the northeast, you can walk off the edge of the walkway into the water. The walkway ends at a wall with a juniper tree. A wide stepped walkway leads southeast to the compound in the sea. The natural approach to the largely submerged ruin is from the shore to the northwest.
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